A week in Italy. No plan. Too many options. A designer's instinct to fix it.

A week in Italy. No plan. Too many options. A designer's instinct to fix it.

TEAM

1 Product Designer (me)

TIMELINE

2 months MVP Sprint

METHODS

User interviews. Survey. Competitive analysis. Usability testing

TYPE

AI Native / Consumer App/ Concept project

BACKGROUND

Stuck in Italy with no plan and decision fatigue setting in, I turned my own frustration into a research-led concept — interviews, surveys, competitor analysis, and usability testing.

CHALLENGE

How might we use AI to cut through travel decision fatigue — without making users feel like the app is deciding for them?

Inclusive Testing

Inclusive Testing

Evaluated users across low to high digital skill levels

Validated needs

Validated needs

6 user interviews + survey of 10

3 AI-features

3 AI-features

Designed to address the gaps and solve the user needs.

My Process

My Process

1

2

3

4

5

RESEARCH

Interviews + survey

SYNTHESIZE

Patterns + gaps

DEFINE

3 design goals

DESIGN

Lo-fi → Hi-fi

TEST

3-4 users, iterate

Discovery — from personal frustration to research problem

Discovery — from personal frustration to research problem

The idea came from a real moment: a week in Italy with no itinerary, no time to plan, and an overwhelming number of apps that showed me everything except what I actually wanted.

I started with 6 in-depth interviews with friends who travel 2–3 times a year — not to confirm my assumptions, but to challenge them. Then I ran a 10-person Google Forms survey to validate patterns at scale.

What I found: 60% of travelers feel overwhelmed by choice, not lack of options. 60% cited trust issues with review reliability. Only 40% wanted more personalization — but that 40% were the highest-intent users.

Average Planning Time & Decision Fatigue

Average Planning Time & Decision Fatigue

30+ minutes

15-30 minutes

5-15 minutes

5 minutes

50%

30%

15%

5%

Average Planning Time & Decision Fatigue

Average Planning Time & Decision Fatigue

40% Personalized recommendations

25 %Interactive maps

15% Integration with transportation

10% Integration with social media

5% Language translation

I also ran a competitive analysis across TripAdvisor, GetYourGuide, and Booking.com — not just looking at features, but reading user reviews to find where real frustration lived.

Filters can feel overwhelming or unclear

Filters can feel overwhelming or unclear

Personalization & itinerary tools inconsistent or underdeveloped

Limited itinerary planing tools

Limited itinerary planing tools

Lack of smart comparison of activities

Lack of smart comparison of activities

Design Goals

Design Goals

1.

Deliver fast, meaningful personalization

Deliver fast, meaningful personalization

2.

Reduce overwhelm and decision fatigue

Reduce overwhelm and decision fatigue

3.

Build trust and reliability

Build trust and reliability

The hardest design decision

The hardest design decision

How much control to give users vs. how much to let AI decide

How much control to give users vs. how much to let AI decide

My research showed users wanted personalization — but also wanted to feel in control. Full automation felt like losing agency. Full manual control defeated the point of AI.

The resolution: AI proposes, user approves. Every AI suggestion is previewed before applying. Users see what changes and why. They can accept, reject, or adjust — the AI never acts unilaterally.

This tension — autonomy vs. automation — shaped every feature in the product.

Tradeoff: more steps in the flow, but significantly higher trust

Design goal 1 :
Deliver Fast, Meaningful Personalization

Design goal 1 :
Deliver Fast, Meaningful Personalization

Design goal 1 :
Deliver Fast, Meaningful Personalization

Ask less. Learn more. Start faster.

Ask less. Learn more. Start faster.

Research showed 40% of users wanted personalization — but long setup forms kill momentum before value is felt. Three visual questions replace a traditional form. The app learns your pace, budget, and interests before you ever see a single result.

Goal 1

Goal 1

Goal 1

Design goal 2 :
Reduce Overwhelm And Decision Fatigue

Design goal 2 :
Reduce Overwhelm And Decision Fatigue

Compare without the spreadsheet.

Compare without the spreadsheet.

Users were mentally building spreadsheets to compare options — then abandoning the process entirely. I replaced that with a two-tap comparison: select, compare side-by-side, read AI-summarized pros and cons. Confident booking without the research spiral.

AI suggests. You decide. Always.

AI suggests. You decide. Always.

The hardest tension in this project: full AI automation felt like losing agency, but full manual control defeated the point. The resolution - AI proposes, user previews, user approves. The AI never acts unilaterally. Trust is built one transparent suggestion at a time.

Don't explain features. Show them in context.

Don't explain features. Show them in context.

Usability testing revealed that less tech-savvy users hit a wall before discovering the comparison feature. Instead of a help section, I added two contextual tooltips at exactly the moments of likely confusion - guidance that disappears once it's no longer needed.

One recommendation. Fully justified. Instantly bookable.

One recommendation. Fully justified. Instantly bookable.

Competitors surface landmarks and leave research to the user. I asked: what if the app had already done that work? One best-fit recommendation - matched to your profile, explained, and bookable in one tap. Alternatives stay accessible but don't compete for attention.

Direct-to-book AI recommendations while keeping alternative options easily accessible.

Direct-to-book AI recommendations while keeping alternative options easily accessible.

competitors stop at landmarks and require users to do additional research.

competitors stop at landmarks and require users to do additional research.

Goal 2

Goal 2

Goal 2

Design Goal 3:
Build Trust And Reliability

Design Goal 3:
Build Trust And Reliability

Earn the sign-up. Don't demand it.

Earn the sign-up. Don't demand it.

60% of users in my research cited trust as their primary barrier. Asking for an account before showing value compounds that distrust. Build a full itinerary first. Sign up only when there's something worth saving. Registration as a reward, not a gate.

Users can build a full itinerary without signing up

Users can build a full itinerary without signing up

Users are often asked to sign up early, before seeing results.

Users are often asked to sign up early, before seeing results.

Goal 3

Goal 3

Goal 3

Usability testing — what I built vs. what users actually did

Usability testing — what I built vs. what users actually did

I tested the prototype with 3–4 users. The most important thing I learned had nothing to do with UI.

Insight 1

Insight 1

One friend — a frequent app user — completed every scenario with almost no guidance. Another, less familiar with similar products, struggled to understand the flow from the start. Same design, completely different experience.

This revealed a real segmentation gap: the product assumed a baseline of digital fluency that not all target users share. For V2, onboarding needs two tracks — an express path for confident users and a guided path for first-timers.

Insight 2

Insight 2

The "AI suggests, you approve" pattern tested well — users felt in control even when AI was doing most of the work. The preview-before-apply mechanic was the key trust signal.

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